You will also need to visit the Chief’s house to save your progress, as there is no autosave feature in Anuchard. It’s here where you can interact with the townspeople and accept side quests, alongside cooking up meals and purchasing all sorts of upgrades. The overworld is where you live, within a small Orchard. We will come back to the dungeon shortly. The ending makes for a fascinating final act however. Truth be told, I would have preferred less chat and more exploring for a better balance. This isn’t a huge problem in itself, however the most enjoyable part of the game takes place in the dungeon, so these conversation heavy passages of play can really disrupt the pacing. Essentially, these segments are a means to an end because you need an item connected to the person you are trying to save before you can proceed to the dungeon. There is a story to be told, albeit a fairly straightforward one, however lots of time is given to flesh out characters which results in plenty of non “narrative crucial” dialogue. On that note, Anuchard is text heavy with a lot of reading to be done. It also has a three way split personality which makes for some interesting dialogue. The Audros Bell has many uses, from fighting off monsters to solving puzzles. As I am sure you have figured out, Anuchard sees you (the player) take up the Bellwielder’s mission to save the land.
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